using System;
using UnityEngine;

[Serializable]
public class VehicleDestroyInfo : HitInfo
{
	public bool privateCar;

	public bool isTank;

	public VehicleDestroyInfo(WeaponType weaponType, float distance, bool privateCar, bool isTank)
	{
		time = Time.unscaledTime;
		base.weaponType = weaponType;
		base.distance = distance;
		this.privateCar = privateCar;
		this.isTank = isTank;
	}
}
